[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 23

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 31,4651
Objectives[0]positionY = -2689,784
Objectives[0]positionZ = 6,009075
Objectives[0]Heading = 338,886
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Random
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 43
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 104
Objectives[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[0]COMPONENT_HAIR_DRAWABLE = 12
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 126
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 66
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 25
Objectives[0]COMPONENT_HANDS_TEXTURE = 6
Objectives[0]COMPONENT_FEET_DRAWABLE = 20
Objectives[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]COMPONENT_EYES_DRAWABLE = 5
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 94
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 17
Objectives[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 72
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 9
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 222
Objectives[0]COMPONENT_TORSO2_TEXTURE = 19
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = SNSPistol
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = SwitchBlade
Objectives[0]Weapon4 = MicroSMG
Objectives[0]Weapon5 = SMGMk2
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 52,55962
Objectives[1]positionY = -2799,135
Objectives[1]positionZ = -14,26592
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 1
Objectives[1]mission_ActorsCount = 5
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 10
Objectives[1]mission_Actors[0]positionX = 32,58918
Objectives[1]mission_Actors[0]positionY = -2690,365
Objectives[1]mission_Actors[0]positionZ = 6,008067
Objectives[1]mission_Actors[0]Heading = 20,4682
Objectives[1]mission_Actors[0]String_Name = a_f_y_vinewood_03
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Unarmed
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]SpawnInVehicle = True
Objectives[1]mission_Actors[1]SeatIndex = -1
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 6
Objectives[1]mission_Actors[1]positionX = 47,34512
Objectives[1]mission_Actors[1]positionY = -2640,223
Objectives[1]mission_Actors[1]positionZ = 6,025976
Objectives[1]mission_Actors[1]Heading = 83,85313
Objectives[1]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = True
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 99
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Task_List_Count = 4
Objectives[1]mission_Actors[1]Task_Repeat = False
Objectives[1]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[1]Task_List[0]PositionX = 46,27211
Objectives[1]mission_Actors[1]Task_List[0]PositionY = -2642,232
Objectives[1]mission_Actors[1]Task_List[0]PositionZ = 5,51988
Objectives[1]mission_Actors[1]Task_List[0]Block = True
Objectives[1]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[1]mission_Actors[1]Task_List[1]PositionX = 47,72135
Objectives[1]mission_Actors[1]Task_List[1]PositionY = -2641,521
Objectives[1]mission_Actors[1]Task_List[1]PositionZ = 5,521404
Objectives[1]mission_Actors[1]Task_List[1]Speed = 1
Objectives[1]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[1]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[1]mission_Actors[1]Task_List[2]Type = Drive
Objectives[1]mission_Actors[1]Task_List[2]PositionX = 32,97365
Objectives[1]mission_Actors[1]Task_List[2]PositionY = -2653,447
Objectives[1]mission_Actors[1]Task_List[2]PositionZ = 5,505088
Objectives[1]mission_Actors[1]Task_List[2]Speed = 10
Objectives[1]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[1]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[1]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[1]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[1]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[1]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[1]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[1]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[1]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[1]mission_Actors[1]Task_List[2]Reverse = False
Objectives[1]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[1]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[1]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[1]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[1]mission_Actors[1]Task_List[3]Type = Drive
Objectives[1]mission_Actors[1]Task_List[3]PositionX = 33,02098
Objectives[1]mission_Actors[1]Task_List[3]PositionY = -2689,126
Objectives[1]mission_Actors[1]Task_List[3]PositionZ = 5,510559
Objectives[1]mission_Actors[1]Task_List[3]Speed = 9
Objectives[1]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[1]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[1]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[1]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[1]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[1]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[1]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[1]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[1]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[1]mission_Actors[1]Task_List[3]Reverse = False
Objectives[1]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[1]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[1]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[1]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[1]mission_Actors[2]SpawnInVehicle = True
Objectives[1]mission_Actors[2]SeatIndex = 1
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 10
Objectives[1]mission_Actors[2]positionX = 47,34512
Objectives[1]mission_Actors[2]positionY = -2640,223
Objectives[1]mission_Actors[2]positionZ = 6,025976
Objectives[1]mission_Actors[2]Heading = 83,85313
Objectives[1]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[1]mission_Actors[2]Relationship_Group = Companion
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = True
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Unarmed
Objectives[1]mission_Actors[2]Variation = Custom
Objectives[1]mission_Actors[2]Task = 99
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Task_List_Count = 2
Objectives[1]mission_Actors[2]Task_Repeat = False
Objectives[1]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[2]Task_List[0]PositionX = 46,68516
Objectives[1]mission_Actors[2]Task_List[0]PositionY = -2643,17
Objectives[1]mission_Actors[2]Task_List[0]PositionZ = 5,517768
Objectives[1]mission_Actors[2]Task_List[0]Block = True
Objectives[1]mission_Actors[2]Task_List[1]Type = Pause
Objectives[1]mission_Actors[2]Task_List[1]PositionX = 46,68516
Objectives[1]mission_Actors[2]Task_List[1]PositionY = -2643,17
Objectives[1]mission_Actors[2]Task_List[1]PositionZ = 5,517768
Objectives[1]mission_Actors[2]Task_List[1]time = 10
Objectives[1]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[1]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 1
Objectives[1]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 4
Objectives[1]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 1
Objectives[1]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[1]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 44
Objectives[1]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[1]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[3]SpawnInVehicle = True
Objectives[1]mission_Actors[3]SeatIndex = 2
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 10
Objectives[1]mission_Actors[3]positionX = 47,34512
Objectives[1]mission_Actors[3]positionY = -2640,223
Objectives[1]mission_Actors[3]positionZ = 6,025976
Objectives[1]mission_Actors[3]Heading = 83,85313
Objectives[1]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[1]mission_Actors[3]Relationship_Group = Companion
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = True
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = Unarmed
Objectives[1]mission_Actors[3]Variation = Custom
Objectives[1]mission_Actors[3]Task = 99
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Task_List_Count = 2
Objectives[1]mission_Actors[3]Task_Repeat = False
Objectives[1]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[3]Task_List[0]PositionX = 46,68516
Objectives[1]mission_Actors[3]Task_List[0]PositionY = -2643,17
Objectives[1]mission_Actors[3]Task_List[0]PositionZ = 5,517768
Objectives[1]mission_Actors[3]Task_List[0]Block = True
Objectives[1]mission_Actors[3]Task_List[1]Type = Pause
Objectives[1]mission_Actors[3]Task_List[1]PositionX = 46,68516
Objectives[1]mission_Actors[3]Task_List[1]PositionY = -2643,17
Objectives[1]mission_Actors[3]Task_List[1]PositionZ = 5,517768
Objectives[1]mission_Actors[3]Task_List[1]time = 9
Objectives[1]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 2
Objectives[1]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 3
Objectives[1]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 4
Objectives[1]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 5
Objectives[1]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 43
Objectives[1]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[1]mission_Actors[3]NeededForObjectiveGoToActor[0] = 2
Objectives[1]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[1]mission_Actors[3]NeededForObjectiveCutscene[0] = 3
Objectives[1]mission_Actors[4]SpawnInVehicle = True
Objectives[1]mission_Actors[4]SeatIndex = 0
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 10
Objectives[1]mission_Actors[4]positionX = 47,34512
Objectives[1]mission_Actors[4]positionY = -2640,223
Objectives[1]mission_Actors[4]positionZ = 6,025976
Objectives[1]mission_Actors[4]Heading = 83,85313
Objectives[1]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[1]mission_Actors[4]Relationship_Group = Companion
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = True
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = Unarmed
Objectives[1]mission_Actors[4]Variation = Custom
Objectives[1]mission_Actors[4]Task = 99
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Task_List_Count = 2
Objectives[1]mission_Actors[4]Task_Repeat = False
Objectives[1]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[4]Task_List[0]PositionX = 46,68516
Objectives[1]mission_Actors[4]Task_List[0]PositionY = -2643,17
Objectives[1]mission_Actors[4]Task_List[0]PositionZ = 5,517768
Objectives[1]mission_Actors[4]Task_List[0]Block = True
Objectives[1]mission_Actors[4]Task_List[1]Type = Pause
Objectives[1]mission_Actors[4]Task_List[1]PositionX = 46,68516
Objectives[1]mission_Actors[4]Task_List[1]PositionY = -2643,17
Objectives[1]mission_Actors[4]Task_List[1]PositionZ = 5,517768
Objectives[1]mission_Actors[4]Task_List[1]time = 9
Objectives[1]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 2
Objectives[1]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 2
Objectives[1]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 4
Objectives[1]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 2
Objectives[1]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 4
Objectives[1]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 74
Objectives[1]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 6
Objectives[1]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[1]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[1]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Vehicles = 1
Objectives[1]mission_Vehicles[0]positionX = 47,34512
Objectives[1]mission_Vehicles[0]positionY = -2640,223
Objectives[1]mission_Vehicles[0]positionZ = 6,025976
Objectives[1]mission_Vehicles[0]Heading = 83,85313
Objectives[1]mission_Vehicles[0]Name = Bruiser (Incubo)
Objectives[1]mission_Vehicles[0]Model = bruiser3
Objectives[1]mission_Vehicles[0]PrimaryColor = MattePurple
Objectives[1]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[1]mission_Vehicles[0]PearlescentColor = UtilRed
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = -1
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = True
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = True
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 10
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = GoTo_Actor
Objectives[2]Text = 
Objectives[2]positionX = 47,6391
Objectives[2]positionY = -2644,621
Objectives[2]positionZ = 5,014559
Objectives[2]GoTo_Actor_ChangToCompanion = False
Objectives[2]GoTo_Actor_Distance = 5
Objectives[2]GoTo_Actor_Remove_Blip = True
Objectives[2]mission_ActorsCount = 27
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 41,14016
Objectives[2]mission_Actors[0]positionY = -2776,259
Objectives[2]mission_Actors[0]positionZ = 8,465169
Objectives[2]mission_Actors[0]Heading = 212,7642
Objectives[2]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[0]Relationship_Group = Friend
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Unarmed
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 3
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 29,31986
Objectives[2]mission_Actors[1]positionY = -2777,677
Objectives[2]mission_Actors[1]positionZ = 8,448944
Objectives[2]mission_Actors[1]Heading = 20,96197
Objectives[2]mission_Actors[1]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[1]Relationship_Group = Friend
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Pistol
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 3
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 29,09698
Objectives[2]mission_Actors[2]positionY = -2777,208
Objectives[2]mission_Actors[2]positionZ = 8,448097
Objectives[2]mission_Actors[2]Heading = 291,6298
Objectives[2]mission_Actors[2]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[2]Relationship_Group = Friend
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 100
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Unarmed
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 3
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 41,17088
Objectives[2]mission_Actors[3]positionY = -2776,76
Objectives[2]mission_Actors[3]positionZ = 8,466183
Objectives[2]mission_Actors[3]Heading = 19,62337
Objectives[2]mission_Actors[3]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[3]Relationship_Group = Friend
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 100
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Unarmed
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 3
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 33,61866
Objectives[2]mission_Actors[4]positionY = -2830,927
Objectives[2]mission_Actors[4]positionZ = 8,016825
Objectives[2]mission_Actors[4]Heading = 12,55292
Objectives[2]mission_Actors[4]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[4]Relationship_Group = Friend
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 100
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = 966099553
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 3
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 32,81915
Objectives[2]mission_Actors[5]positionY = -2829,573
Objectives[2]mission_Actors[5]positionZ = 8,014526
Objectives[2]mission_Actors[5]Heading = 13,77831
Objectives[2]mission_Actors[5]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[5]Relationship_Group = Friend
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 100
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = 966099553
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 3
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 35,97174
Objectives[2]mission_Actors[6]positionY = -2830,98
Objectives[2]mission_Actors[6]positionZ = 8,019645
Objectives[2]mission_Actors[6]Heading = 15,24937
Objectives[2]mission_Actors[6]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[6]Relationship_Group = Friend
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = 966099553
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 3
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 36,24318
Objectives[2]mission_Actors[7]positionY = -2828,686
Objectives[2]mission_Actors[7]positionZ = 8,017043
Objectives[2]mission_Actors[7]Heading = 93,47503
Objectives[2]mission_Actors[7]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[7]Relationship_Group = Friend
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 100
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = 966099553
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 3
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 36,99216
Objectives[2]mission_Actors[8]positionY = -2829,921
Objectives[2]mission_Actors[8]positionZ = 8,019585
Objectives[2]mission_Actors[8]Heading = 115,7738
Objectives[2]mission_Actors[8]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[8]Relationship_Group = Friend
Objectives[2]mission_Actors[8]AddBlip = False
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = 966099553
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 3
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 33,91878
Objectives[2]mission_Actors[9]positionY = -2800,729
Objectives[2]mission_Actors[9]positionZ = 13,85626
Objectives[2]mission_Actors[9]Heading = 13,77219
Objectives[2]mission_Actors[9]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[9]Relationship_Group = Friend
Objectives[2]mission_Actors[9]AddBlip = False
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = 966099553
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 3
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 35,29122
Objectives[2]mission_Actors[10]positionY = -2800,229
Objectives[2]mission_Actors[10]positionZ = 13,85546
Objectives[2]mission_Actors[10]Heading = 21,96213
Objectives[2]mission_Actors[10]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[10]Relationship_Group = Friend
Objectives[2]mission_Actors[10]AddBlip = False
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = 966099553
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 3
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 29,7283
Objectives[2]mission_Actors[11]positionY = -2783,982
Objectives[2]mission_Actors[11]positionZ = 11,11761
Objectives[2]mission_Actors[11]Heading = 60,88481
Objectives[2]mission_Actors[11]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[11]Relationship_Group = Friend
Objectives[2]mission_Actors[11]AddBlip = False
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = 966099553
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 3
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 30,24428
Objectives[2]mission_Actors[12]positionY = -2785,229
Objectives[2]mission_Actors[12]positionZ = 11,12165
Objectives[2]mission_Actors[12]Heading = 357,7235
Objectives[2]mission_Actors[12]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[12]Relationship_Group = Friend
Objectives[2]mission_Actors[12]AddBlip = False
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = 966099553
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 3
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 38,87902
Objectives[2]mission_Actors[13]positionY = -2783,135
Objectives[2]mission_Actors[13]positionZ = 11,11409
Objectives[2]mission_Actors[13]Heading = 155,126
Objectives[2]mission_Actors[13]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[13]Relationship_Group = Friend
Objectives[2]mission_Actors[13]AddBlip = False
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 100
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = 966099553
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 3
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 28,46818
Objectives[2]mission_Actors[14]positionY = -2805,74
Objectives[2]mission_Actors[14]positionZ = 8,478507
Objectives[2]mission_Actors[14]Heading = 9,229566
Objectives[2]mission_Actors[14]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[14]Relationship_Group = Friend
Objectives[2]mission_Actors[14]AddBlip = False
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 100
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = 966099553
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 3
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 31,44418
Objectives[2]mission_Actors[15]positionY = -2808,634
Objectives[2]mission_Actors[15]positionZ = 11,15677
Objectives[2]mission_Actors[15]Heading = 14,00119
Objectives[2]mission_Actors[15]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[15]Relationship_Group = Friend
Objectives[2]mission_Actors[15]AddBlip = False
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 100
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = 966099553
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 3
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = 29,89477
Objectives[2]mission_Actors[16]positionY = -2820,12
Objectives[2]mission_Actors[16]positionZ = 8,514942
Objectives[2]mission_Actors[16]Heading = 9,841496
Objectives[2]mission_Actors[16]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[16]Relationship_Group = Friend
Objectives[2]mission_Actors[16]AddBlip = False
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 100
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = 966099553
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 3
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = 41,4542
Objectives[2]mission_Actors[17]positionY = -2805,552
Objectives[2]mission_Actors[17]positionZ = 8,501389
Objectives[2]mission_Actors[17]Heading = 354,1109
Objectives[2]mission_Actors[17]String_Name = a_f_y_topless_01
Objectives[2]mission_Actors[17]Relationship_Group = Friend
Objectives[2]mission_Actors[17]AddBlip = False
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 100
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = 966099553
Objectives[2]mission_Actors[17]Variation = Random
Objectives[2]mission_Actors[17]Task = 3
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = 37,05691
Objectives[2]mission_Actors[18]positionY = -2770,438
Objectives[2]mission_Actors[18]positionZ = 5,32437
Objectives[2]mission_Actors[18]Heading = 351,3263
Objectives[2]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[18]Relationship_Group = Friend
Objectives[2]mission_Actors[18]AddBlip = False
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 100
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = 966099553
Objectives[2]mission_Actors[18]Variation = Random
Objectives[2]mission_Actors[18]Task = 3
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 0
Objectives[2]mission_Actors[19]positionX = 31,56896
Objectives[2]mission_Actors[19]positionY = -2774,968
Objectives[2]mission_Actors[19]positionZ = 5,352888
Objectives[2]mission_Actors[19]Heading = 18,36809
Objectives[2]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[19]Relationship_Group = Friend
Objectives[2]mission_Actors[19]AddBlip = False
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 100
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = Unarmed
Objectives[2]mission_Actors[19]Variation = Random
Objectives[2]mission_Actors[19]Task = 3
Objectives[2]mission_Actors[19]Task_Guard_Range = 5
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[2]mission_Actors[20]Survive_Number = 0
Objectives[2]mission_Actors[20]Failed_Text = 
Objectives[2]mission_Actors[20]Remove_After = 0
Objectives[2]mission_Actors[20]positionX = 36,1765
Objectives[2]mission_Actors[20]positionY = -2780,855
Objectives[2]mission_Actors[20]positionZ = 5,351072
Objectives[2]mission_Actors[20]Heading = 11,5015
Objectives[2]mission_Actors[20]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[20]Relationship_Group = Friend
Objectives[2]mission_Actors[20]AddBlip = False
Objectives[2]mission_Actors[20]ShowCone = False
Objectives[2]mission_Actors[20]Invincible = False
Objectives[2]mission_Actors[20]SetHealth = 100
Objectives[2]mission_Actors[20]DieFromHeadShot = True
Objectives[2]mission_Actors[20]CanExitVehicle = True
Objectives[2]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[20]AlwaysFight = True
Objectives[2]mission_Actors[20]Seeing_Range = 30
Objectives[2]mission_Actors[20]Hearing_Range = 30
Objectives[2]mission_Actors[20]CombatMovement = Offensive
Objectives[2]mission_Actors[20]weapon = Unarmed
Objectives[2]mission_Actors[20]Variation = Random
Objectives[2]mission_Actors[20]Task = 3
Objectives[2]mission_Actors[20]Task_Guard_Range = 5
Objectives[2]mission_Actors[20]Task_Stay_In_Range = True
Objectives[2]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[20]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[2]mission_Actors[21]Survive_Number = 0
Objectives[2]mission_Actors[21]Failed_Text = 
Objectives[2]mission_Actors[21]Remove_After = 0
Objectives[2]mission_Actors[21]positionX = 32,792
Objectives[2]mission_Actors[21]positionY = -2805,119
Objectives[2]mission_Actors[21]positionZ = 8,505695
Objectives[2]mission_Actors[21]Heading = 358,1736
Objectives[2]mission_Actors[21]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[21]Relationship_Group = Friend
Objectives[2]mission_Actors[21]AddBlip = False
Objectives[2]mission_Actors[21]ShowCone = False
Objectives[2]mission_Actors[21]Invincible = False
Objectives[2]mission_Actors[21]SetHealth = 100
Objectives[2]mission_Actors[21]DieFromHeadShot = True
Objectives[2]mission_Actors[21]CanExitVehicle = True
Objectives[2]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[21]AlwaysFight = True
Objectives[2]mission_Actors[21]Seeing_Range = 30
Objectives[2]mission_Actors[21]Hearing_Range = 30
Objectives[2]mission_Actors[21]CombatMovement = Offensive
Objectives[2]mission_Actors[21]weapon = 966099553
Objectives[2]mission_Actors[21]Variation = Random
Objectives[2]mission_Actors[21]Task = 3
Objectives[2]mission_Actors[21]Task_Guard_Range = 5
Objectives[2]mission_Actors[21]Task_Stay_In_Range = True
Objectives[2]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[21]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[22]Survive_Number = 0
Objectives[2]mission_Actors[22]Failed_Text = 
Objectives[2]mission_Actors[22]Remove_After = 0
Objectives[2]mission_Actors[22]positionX = 38,71155
Objectives[2]mission_Actors[22]positionY = -2797,485
Objectives[2]mission_Actors[22]positionZ = 8,492103
Objectives[2]mission_Actors[22]Heading = 243,3578
Objectives[2]mission_Actors[22]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[22]Relationship_Group = Friend
Objectives[2]mission_Actors[22]AddBlip = False
Objectives[2]mission_Actors[22]ShowCone = False
Objectives[2]mission_Actors[22]Invincible = False
Objectives[2]mission_Actors[22]SetHealth = 100
Objectives[2]mission_Actors[22]DieFromHeadShot = True
Objectives[2]mission_Actors[22]CanExitVehicle = True
Objectives[2]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[22]AlwaysFight = True
Objectives[2]mission_Actors[22]Seeing_Range = 30
Objectives[2]mission_Actors[22]Hearing_Range = 30
Objectives[2]mission_Actors[22]CombatMovement = Offensive
Objectives[2]mission_Actors[22]weapon = Unarmed
Objectives[2]mission_Actors[22]Variation = Random
Objectives[2]mission_Actors[22]Task = 3
Objectives[2]mission_Actors[22]Task_Guard_Range = 5
Objectives[2]mission_Actors[22]Task_Stay_In_Range = True
Objectives[2]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[22]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[2]mission_Actors[23]Survive_Number = 0
Objectives[2]mission_Actors[23]Failed_Text = 
Objectives[2]mission_Actors[23]Remove_After = 0
Objectives[2]mission_Actors[23]positionX = 36,56072
Objectives[2]mission_Actors[23]positionY = -2799,721
Objectives[2]mission_Actors[23]positionZ = 11,14808
Objectives[2]mission_Actors[23]Heading = 285,2673
Objectives[2]mission_Actors[23]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[23]Relationship_Group = Friend
Objectives[2]mission_Actors[23]AddBlip = False
Objectives[2]mission_Actors[23]ShowCone = False
Objectives[2]mission_Actors[23]Invincible = False
Objectives[2]mission_Actors[23]SetHealth = 100
Objectives[2]mission_Actors[23]DieFromHeadShot = True
Objectives[2]mission_Actors[23]CanExitVehicle = True
Objectives[2]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[23]AlwaysFight = True
Objectives[2]mission_Actors[23]Seeing_Range = 30
Objectives[2]mission_Actors[23]Hearing_Range = 30
Objectives[2]mission_Actors[23]CombatMovement = Offensive
Objectives[2]mission_Actors[23]weapon = 966099553
Objectives[2]mission_Actors[23]Variation = Random
Objectives[2]mission_Actors[23]Task = 3
Objectives[2]mission_Actors[23]Task_Guard_Range = 5
Objectives[2]mission_Actors[23]Task_Stay_In_Range = True
Objectives[2]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[23]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[24]Survive_Number = 0
Objectives[2]mission_Actors[24]Failed_Text = 
Objectives[2]mission_Actors[24]Remove_After = 0
Objectives[2]mission_Actors[24]positionX = 31,92754
Objectives[2]mission_Actors[24]positionY = -2816,246
Objectives[2]mission_Actors[24]positionZ = 8,512641
Objectives[2]mission_Actors[24]Heading = 153,9233
Objectives[2]mission_Actors[24]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[24]Relationship_Group = Friend
Objectives[2]mission_Actors[24]AddBlip = False
Objectives[2]mission_Actors[24]ShowCone = False
Objectives[2]mission_Actors[24]Invincible = True
Objectives[2]mission_Actors[24]SetHealth = 100
Objectives[2]mission_Actors[24]DieFromHeadShot = True
Objectives[2]mission_Actors[24]CanExitVehicle = True
Objectives[2]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[24]AlwaysFight = True
Objectives[2]mission_Actors[24]Seeing_Range = 30
Objectives[2]mission_Actors[24]Hearing_Range = 30
Objectives[2]mission_Actors[24]CombatMovement = Offensive
Objectives[2]mission_Actors[24]weapon = 966099553
Objectives[2]mission_Actors[24]Variation = Custom
Objectives[2]mission_Actors[24]Task = 3
Objectives[2]mission_Actors[24]Task_Guard_Range = 5
Objectives[2]mission_Actors[24]Task_Stay_In_Range = True
Objectives[2]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[24]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[2]mission_Actors[24]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[24]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_HEAD_DRAWABLE = 2
Objectives[2]mission_Actors[24]COMPONENT_HEAD_TEXTURE = 1
Objectives[2]mission_Actors[24]COMPONENT_HAIR_DRAWABLE = 4
Objectives[2]mission_Actors[24]COMPONENT_HAIR_TEXTURE = 1
Objectives[2]mission_Actors[24]COMPONENT_TORSO_DRAWABLE = 4
Objectives[2]mission_Actors[24]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_LEGS_DRAWABLE = 44
Objectives[2]mission_Actors[24]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[24]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_FEET_DRAWABLE = 1
Objectives[2]mission_Actors[24]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[24]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[2]mission_Actors[24]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[24]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[24]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[24]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[2]mission_Actors[24]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[24]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[24]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[24]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[24]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[24]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[24]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[25]Survive_Number = 0
Objectives[2]mission_Actors[25]Failed_Text = 
Objectives[2]mission_Actors[25]Remove_After = 0
Objectives[2]mission_Actors[25]positionX = 33,60454
Objectives[2]mission_Actors[25]positionY = -2815,37
Objectives[2]mission_Actors[25]positionZ = 8,513756
Objectives[2]mission_Actors[25]Heading = 148,9753
Objectives[2]mission_Actors[25]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[25]Relationship_Group = Friend
Objectives[2]mission_Actors[25]AddBlip = False
Objectives[2]mission_Actors[25]ShowCone = False
Objectives[2]mission_Actors[25]Invincible = True
Objectives[2]mission_Actors[25]SetHealth = 100
Objectives[2]mission_Actors[25]DieFromHeadShot = True
Objectives[2]mission_Actors[25]CanExitVehicle = True
Objectives[2]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[25]AlwaysFight = True
Objectives[2]mission_Actors[25]Seeing_Range = 30
Objectives[2]mission_Actors[25]Hearing_Range = 30
Objectives[2]mission_Actors[25]CombatMovement = Offensive
Objectives[2]mission_Actors[25]weapon = Unarmed
Objectives[2]mission_Actors[25]Variation = Custom
Objectives[2]mission_Actors[25]Task = 3
Objectives[2]mission_Actors[25]Task_Guard_Range = 5
Objectives[2]mission_Actors[25]Task_Stay_In_Range = True
Objectives[2]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[25]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[25]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_HEAD_DRAWABLE = 2
Objectives[2]mission_Actors[25]COMPONENT_HEAD_TEXTURE = 3
Objectives[2]mission_Actors[25]COMPONENT_HAIR_DRAWABLE = 4
Objectives[2]mission_Actors[25]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_TORSO_DRAWABLE = 5
Objectives[2]mission_Actors[25]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_LEGS_DRAWABLE = 43
Objectives[2]mission_Actors[25]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[2]mission_Actors[25]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[25]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[25]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[2]mission_Actors[25]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[25]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[25]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[25]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[25]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[25]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[25]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[26]Survive_Number = 0
Objectives[2]mission_Actors[26]Failed_Text = 
Objectives[2]mission_Actors[26]Remove_After = 0
Objectives[2]mission_Actors[26]positionX = 35,13227
Objectives[2]mission_Actors[26]positionY = -2815,49
Objectives[2]mission_Actors[26]positionZ = 8,5156
Objectives[2]mission_Actors[26]Heading = 189,5833
Objectives[2]mission_Actors[26]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[26]Relationship_Group = Friend
Objectives[2]mission_Actors[26]AddBlip = False
Objectives[2]mission_Actors[26]ShowCone = False
Objectives[2]mission_Actors[26]Invincible = True
Objectives[2]mission_Actors[26]SetHealth = 100
Objectives[2]mission_Actors[26]DieFromHeadShot = True
Objectives[2]mission_Actors[26]CanExitVehicle = True
Objectives[2]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[26]AlwaysFight = True
Objectives[2]mission_Actors[26]Seeing_Range = 30
Objectives[2]mission_Actors[26]Hearing_Range = 30
Objectives[2]mission_Actors[26]CombatMovement = Offensive
Objectives[2]mission_Actors[26]weapon = Unarmed
Objectives[2]mission_Actors[26]Variation = Custom
Objectives[2]mission_Actors[26]Task = 3
Objectives[2]mission_Actors[26]Task_Guard_Range = 5
Objectives[2]mission_Actors[26]Task_Stay_In_Range = True
Objectives[2]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[26]Task_Scenario = WORLD_HUMAN_STRIP_WATCH_STAND
Objectives[2]mission_Actors[26]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[26]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_HEAD_DRAWABLE = 2
Objectives[2]mission_Actors[26]COMPONENT_HEAD_TEXTURE = 2
Objectives[2]mission_Actors[26]COMPONENT_HAIR_DRAWABLE = 4
Objectives[2]mission_Actors[26]COMPONENT_HAIR_TEXTURE = 2
Objectives[2]mission_Actors[26]COMPONENT_TORSO_DRAWABLE = 4
Objectives[2]mission_Actors[26]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_LEGS_DRAWABLE = 74
Objectives[2]mission_Actors[26]COMPONENT_LEGS_TEXTURE = 1
Objectives[2]mission_Actors[26]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[26]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_FEET_DRAWABLE = 6
Objectives[2]mission_Actors[26]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[26]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[2]mission_Actors[26]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[26]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[26]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[26]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[2]mission_Actors[26]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[26]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[26]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[26]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[26]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[26]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[26]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[26]NeededForObjectiveHintCount = 1
Objectives[2]mission_Actors[26]NeededForObjectiveHint[0] = 18
Objectives[2]mission_Actors[26]NeededForObjectiveGoToActorCount = 1
Objectives[2]mission_Actors[26]NeededForObjectiveGoToActor[0] = 17
Objectives[2]mission_Actors[26]NeededForObjectiveCutsceneCount = 1
Objectives[2]mission_Actors[26]NeededForObjectiveCutscene[0] = 13
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 34,64139
Objectives[2]mission_Vehicles[0]positionY = -2798,151
Objectives[2]mission_Vehicles[0]positionZ = -0,0009201476
Objectives[2]mission_Vehicles[0]Heading = 180,7881
Objectives[2]mission_Vehicles[0]Name = Dinghy
Objectives[2]mission_Vehicles[0]Model = yacht4
Objectives[2]mission_Vehicles[0]PrimaryColor = MetallicDiamondBlue
Objectives[2]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[2]mission_Vehicles[0]HasPearlescent = True
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = True
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[2]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 11
Objectives[2]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 5
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 5
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 6
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 7
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutscene[3] = 14
Objectives[2]mission_Vehicles[0]NeededForObjectiveCutscene[4] = 15
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = -2548,312
Objectives[2]ObjectiveMessages[0]positionY = 1797,13
Objectives[2]ObjectiveMessages[0]positionZ = 136,0337
Objectives[2]ObjectiveMessages[0]Message = ~y~Yeah, those two girls are really lucky.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = True
Objectives[2]ObjectiveMessages[0]DelayTime = 9
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -2553,585
Objectives[2]ObjectiveMessages[1]positionY = 1796,334
Objectives[2]ObjectiveMessages[1]positionZ = 133,1272
Objectives[2]ObjectiveMessages[1]Message = ~g~I would have punished them.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 13
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 48,50494
Objectives[3]positionY = -2642,918
Objectives[3]positionZ = 5,01825
Objectives[3]Cutscenes_Time = 4
Objectives[3]Cutscenes_Trans_Time = 3
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = True
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 5
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = -2562,225
Objectives[3]ObjectiveMessages[0]positionY = 1791,952
Objectives[3]ObjectiveMessages[0]positionZ = 128,6218
Objectives[3]ObjectiveMessages[0]Message = ~b~Girls, are we ready?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -2567,264
Objectives[3]ObjectiveMessages[1]positionY = 1789,818
Objectives[3]ObjectiveMessages[1]positionZ = 126,3744
Objectives[3]ObjectiveMessages[1]Message = ~r~Emh... yeah, but as I told you, it's not completed.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 2
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 32,80646
Objectives[4]positionY = -2684,261
Objectives[4]positionZ = 5,0121
Objectives[4]Cutscenes_Time = 2
Objectives[4]Cutscenes_Trans_Time = 2
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 9
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 190
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = -2576,307
Objectives[4]ObjectiveMessages[0]positionY = 1784,624
Objectives[4]ObjectiveMessages[0]positionZ = 122,2738
Objectives[4]ObjectiveMessages[0]Message = ~r~There are no interiors.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -2580,723
Objectives[4]ObjectiveMessages[1]positionY = 1782,017
Objectives[4]ObjectiveMessages[1]positionZ = 120,129
Objectives[4]ObjectiveMessages[1]Message = ~y~It does not matter.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 2
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 55,68106
Objectives[5]positionY = -2769,469
Objectives[5]positionZ = -6,693954
Objectives[5]Cutscenes_Time = 3
Objectives[5]Cutscenes_Trans_Time = 4
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = True
Objectives[5]Cutscenes_Follow_Distancee = 42,5
Objectives[5]Cutscenes_Follow_Hieght = 11
Objectives[5]Cutscenes_Follow_Angle = 180
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = -2592,549
Objectives[5]ObjectiveMessages[0]positionY = 1778,746
Objectives[5]ObjectiveMessages[0]positionZ = 116,2982
Objectives[5]ObjectiveMessages[0]Message = ~b~The important thing is that it looks finished from the outside.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 68,18717
Objectives[6]positionY = -2772,487
Objectives[6]positionZ = -6,351345
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 6
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = True
Objectives[6]Cutscenes_Follow_Distancee = 25
Objectives[6]Cutscenes_Follow_Hieght = 18
Objectives[6]Cutscenes_Follow_Angle = 270
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -2602,283
Objectives[6]ObjectiveMessages[0]positionY = 1775,283
Objectives[6]ObjectiveMessages[0]positionZ = 114,0513
Objectives[6]ObjectiveMessages[0]Message = ~r~Yes, but not even the stabilizers have been installed...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 87,57082
Objectives[7]positionY = -2793,588
Objectives[7]positionZ = -10,38728
Objectives[7]Cutscenes_Time = 1
Objectives[7]Cutscenes_Trans_Time = 5
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = True
Objectives[7]Cutscenes_Follow_Distancee = 50
Objectives[7]Cutscenes_Follow_Hieght = 13
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = -2610,511
Objectives[7]ObjectiveMessages[0]positionY = 1772,281
Objectives[7]ObjectiveMessages[0]positionZ = 111,2064
Objectives[7]ObjectiveMessages[0]Message = ~r~Nor the hooks for the helicopter.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -2614,516
Objectives[7]ObjectiveMessages[1]positionY = 1771,393
Objectives[7]ObjectiveMessages[1]positionZ = 109,3009
Objectives[7]ObjectiveMessages[1]Message = ~g~Don't worry...
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 4
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 33,12214
Objectives[8]positionY = -2682,874
Objectives[8]positionZ = 5,011739
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 5
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 185
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = -2627,393
Objectives[8]ObjectiveMessages[0]positionY = 1768,911
Objectives[8]ObjectiveMessages[0]positionZ = 98,17259
Objectives[8]ObjectiveMessages[0]Message = ~y~That's why we called our best pilot, right?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 71,66368
Objectives[9]positionY = -2813,797
Objectives[9]positionZ = -13,89553
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 35,36605
Objectives[10]positionY = -2799,861
Objectives[10]positionZ = -13,83258
Objectives[10]Heading = 178,6423
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 30
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = -2627,676
Objectives[10]ObjectiveMessages[0]positionY = 1755,84
Objectives[10]ObjectiveMessages[0]positionZ = 88,87057
Objectives[10]ObjectiveMessages[0]Message = ~p~Yeah, of course, I'll take care of it.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -2639,101
Objectives[10]ObjectiveMessages[1]positionY = 1755,292
Objectives[10]ObjectiveMessages[1]positionZ = 86,8189
Objectives[10]ObjectiveMessages[1]Message = ~b~Well, so let's go.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 4
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -2645,49
Objectives[10]ObjectiveMessages[2]positionY = 1753,471
Objectives[10]ObjectiveMessages[2]positionZ = 85,39136
Objectives[10]ObjectiveMessages[2]Message = ~r~Please, bring it back intact, my bosses must not notice that you took it.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 6
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = -2652,826
Objectives[10]ObjectiveMessages[3]positionY = 1750,748
Objectives[10]ObjectiveMessages[3]positionZ = 83,79145
Objectives[10]ObjectiveMessages[3]Message = ~y~Yes, don't worry, we'll bring it back to you without a scratch.
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = White
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 13
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = True
Objectives[10]ObjectiveMessages[3]TypeTextMesage = False
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 31,41432
Objectives[11]positionY = -2787,881
Objectives[11]positionZ = -11,96297
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 1
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 23,88805
Objectives[11]mission_Actors[0]positionY = -2807,046
Objectives[11]mission_Actors[0]positionZ = 5,701788
Objectives[11]mission_Actors[0]Heading = 21,52187
Objectives[11]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[0]Relationship_Group = Friend
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 8
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = 36,14742
Objectives[11]mission_Actors[0]Task_List[0]PositionY = -2804,769
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = -14,70816
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[11]mission_Actors[0]Task_List[1]PositionX = 33,49739
Objectives[11]mission_Actors[0]Task_List[1]PositionY = -2804,642
Objectives[11]mission_Actors[0]Task_List[1]PositionZ = 2,022361
Objectives[11]mission_Actors[0]Task_List[1]Speed = 1
Objectives[11]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[11]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[11]mission_Actors[0]Task_List[2]Type = Drive
Objectives[11]mission_Actors[0]Task_List[2]PositionX = 28,06779
Objectives[11]mission_Actors[0]Task_List[2]PositionY = -2911,837
Objectives[11]mission_Actors[0]Task_List[2]PositionZ = 1,004002
Objectives[11]mission_Actors[0]Task_List[2]Speed = 5
Objectives[11]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[2]Reverse = False
Objectives[11]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[11]mission_Actors[0]Task_List[3]Type = Drive
Objectives[11]mission_Actors[0]Task_List[3]PositionX = -145,5491
Objectives[11]mission_Actors[0]Task_List[3]PositionY = -3783,125
Objectives[11]mission_Actors[0]Task_List[3]PositionZ = 2,058351
Objectives[11]mission_Actors[0]Task_List[3]Speed = 10
Objectives[11]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[3]Reverse = False
Objectives[11]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[11]mission_Actors[0]Task_List[4]Type = Drive
Objectives[11]mission_Actors[0]Task_List[4]PositionX = -381,9731
Objectives[11]mission_Actors[0]Task_List[4]PositionY = -4008,405
Objectives[11]mission_Actors[0]Task_List[4]PositionZ = 1,045151
Objectives[11]mission_Actors[0]Task_List[4]Speed = 10
Objectives[11]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[4]Reverse = False
Objectives[11]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[11]mission_Actors[0]Task_List[5]Type = Drive
Objectives[11]mission_Actors[0]Task_List[5]PositionX = -833,7222
Objectives[11]mission_Actors[0]Task_List[5]PositionY = -3974,982
Objectives[11]mission_Actors[0]Task_List[5]PositionZ = -0,9384263
Objectives[11]mission_Actors[0]Task_List[5]Speed = 10
Objectives[11]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[5]Reverse = False
Objectives[11]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[11]mission_Actors[0]Task_List[6]Type = Drive
Objectives[11]mission_Actors[0]Task_List[6]PositionX = -2196,968
Objectives[11]mission_Actors[0]Task_List[6]PositionY = -3491,714
Objectives[11]mission_Actors[0]Task_List[6]PositionZ = 2,088938
Objectives[11]mission_Actors[0]Task_List[6]Speed = 10
Objectives[11]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[6]Reverse = False
Objectives[11]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[11]mission_Actors[0]Task_List[7]Type = Drive
Objectives[11]mission_Actors[0]Task_List[7]PositionX = -2304,961
Objectives[11]mission_Actors[0]Task_List[7]PositionY = -2904,146
Objectives[11]mission_Actors[0]Task_List[7]PositionZ = 2,238307
Objectives[11]mission_Actors[0]Task_List[7]Speed = 10
Objectives[11]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[11]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[11]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[11]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[11]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[11]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[11]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[11]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[11]mission_Actors[0]Task_List[7]Reverse = False
Objectives[11]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[11]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[11]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[11]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Leave_Area
Objectives[12]positionX = -1195,924
Objectives[12]positionY = -3755,693
Objectives[12]positionZ = 0,2188261
Objectives[12]Leave_Area_Distance = 300
Objectives[12]Leave_Area_Use_Objective_Position = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 3
Objectives[12]ObjectiveMessages[0]positionX = -2663,144
Objectives[12]ObjectiveMessages[0]positionY = 1744,362
Objectives[12]ObjectiveMessages[0]positionZ = 82,61188
Objectives[12]ObjectiveMessages[0]Message = ~g~Okay girls, all aboard, let's sail.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -2667,571
Objectives[12]ObjectiveMessages[1]positionY = 1741,849
Objectives[12]ObjectiveMessages[1]positionZ = 81,86543
Objectives[12]ObjectiveMessages[1]Message = ~y~The girls in bikini on the outside, all the other on the inside.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 3
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -2673,802
Objectives[12]ObjectiveMessages[2]positionY = 1738,628
Objectives[12]ObjectiveMessages[2]positionZ = 80,02711
Objectives[12]ObjectiveMessages[2]Message = ~b~We want to look like a yacht on which there is a party.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 9
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 30,34955
Objectives[13]positionY = -2646,2
Objectives[13]positionZ = 5,011773
Objectives[13]Cutscenes_Time = 5
Objectives[13]Cutscenes_Trans_Time = 6
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = True
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 3
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -2679,214
Objectives[13]ObjectiveMessages[0]positionY = 1733,511
Objectives[13]ObjectiveMessages[0]positionZ = 79,44306
Objectives[13]ObjectiveMessages[0]Message = ~g~Captain, how is the ship?
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -2684,296
Objectives[13]ObjectiveMessages[1]positionY = 1729,7
Objectives[13]ObjectiveMessages[1]positionZ = 78,78777
Objectives[13]ObjectiveMessages[1]Message = ~r~Not bad, but the hydraulics have not been completed it is really difficult to turn.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 3
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 51,78935
Objectives[14]positionY = -2767,793
Objectives[14]positionZ = -5,671593
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 6
Objectives[14]Cutscenes_FOV = 60
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = True
Objectives[14]Cutscenes_Follow_Distancee = 50
Objectives[14]Cutscenes_Follow_Hieght = 11
Objectives[14]Cutscenes_Follow_Angle = 350
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 43,3955
Objectives[15]positionY = -2806,294
Objectives[15]positionZ = -16,08747
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 14
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = True
Objectives[15]Cutscenes_Follow_Distancee = 75
Objectives[15]Cutscenes_Follow_Hieght = 12
Objectives[15]Cutscenes_Follow_Angle = 220
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = -2698,379
Objectives[15]ObjectiveMessages[0]positionY = 1719,999
Objectives[15]ObjectiveMessages[0]positionZ = 74,64902
Objectives[15]ObjectiveMessages[0]Message = ~b~Can you keep the ship stable to land the helicopter without stabilizers?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -2701,309
Objectives[15]ObjectiveMessages[1]positionY = 1713,966
Objectives[15]ObjectiveMessages[1]positionZ = 71,3541
Objectives[15]ObjectiveMessages[1]Message = ~r~I don't think so, I have no control over the pitch of the ship.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 7
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1,330761
Objectives[16]positionY = -2790,564
Objectives[16]positionZ = -12,59279
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = True
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = GoTo_Actor
Objectives[17]Text = 
Objectives[17]positionX = 39,32219
Objectives[17]positionY = -2637,916
Objectives[17]positionZ = 5,030131
Objectives[17]GoTo_Actor_ChangToCompanion = False
Objectives[17]GoTo_Actor_Distance = 3
Objectives[17]GoTo_Actor_Remove_Blip = True
Objectives[17]mission_ActorsCount = 3
Objectives[17]mission_Actors[0]SpawnInVehicle = True
Objectives[17]mission_Actors[0]SeatIndex = -1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -40,44413
Objectives[17]mission_Actors[0]positionY = -2788,513
Objectives[17]mission_Actors[0]positionZ = 0,2382723
Objectives[17]mission_Actors[0]Heading = 177,0587
Objectives[17]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Pistol
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 2
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[17]mission_Actors[0]Task_List[0]PositionX = -36,57386
Objectives[17]mission_Actors[0]Task_List[0]PositionY = -2771,677
Objectives[17]mission_Actors[0]Task_List[0]PositionZ = 1,404184
Objectives[17]mission_Actors[0]Task_List[0]Speed = 1
Objectives[17]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[17]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[17]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[17]mission_Actors[0]Task_List[1]PositionX = -36,83415
Objectives[17]mission_Actors[0]Task_List[1]PositionY = -2771,136
Objectives[17]mission_Actors[0]Task_List[1]PositionZ = 1,717576
Objectives[17]mission_Actors[0]Task_List[1]speed = 100
Objectives[17]mission_Actors[0]Task_List[1]minDistance = 50
Objectives[17]mission_Actors[1]SpawnInVehicle = True
Objectives[17]mission_Actors[1]SeatIndex = 0
Objectives[17]mission_Actors[1]Survive_Number = 18
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -40,44413
Objectives[17]mission_Actors[1]positionY = -2788,513
Objectives[17]mission_Actors[1]positionZ = 0,2382723
Objectives[17]mission_Actors[1]Heading = 177,0587
Objectives[17]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[1]Relationship_Group = Friend
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = True
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Pistol
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]SpawnInVehicle = True
Objectives[17]mission_Actors[2]SeatIndex = 1
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -40,44413
Objectives[17]mission_Actors[2]positionY = -2788,513
Objectives[17]mission_Actors[2]positionZ = 0,2382723
Objectives[17]mission_Actors[2]Heading = 177,0587
Objectives[17]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[2]Relationship_Group = Friend
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = True
Objectives[17]mission_Actors[2]SetHealth = 100
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = Pistol
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 1
Objectives[17]mission_Vehicles[0]positionX = -40,44413
Objectives[17]mission_Vehicles[0]positionY = -2788,513
Objectives[17]mission_Vehicles[0]positionZ = 0,2382723
Objectives[17]mission_Vehicles[0]Heading = 177,0587
Objectives[17]mission_Vehicles[0]Name = Toro
Objectives[17]mission_Vehicles[0]Model = toro2
Objectives[17]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[17]mission_Vehicles[0]SecondaryColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 11
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = True
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[17]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 18
Objectives[17]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[17]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[17]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 17
Objectives[17]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[17]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = -2707,37
Objectives[17]ObjectiveMessages[0]positionY = 1705,118
Objectives[17]ObjectiveMessages[0]positionZ = 66,99561
Objectives[17]ObjectiveMessages[0]Message = ~y~Okay, let's start the operations, where is the pilot?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Hint_Objective
Objectives[18]Text = 
Objectives[18]positionX = 46,61744
Objectives[18]positionY = -2633,809
Objectives[18]positionZ = 5,038586
Objectives[18]Hint_Time = 33
Objectives[18]Hint_FOV = 60
Objectives[18]Hint_Use_Position = False
Objectives[18]Hint_Use_Player = False
Objectives[18]Hint_Use_Actor = True
Objectives[18]Hint_Use_Vehicle = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 7
Objectives[18]ObjectiveMessages[0]positionX = -2709,165
Objectives[18]ObjectiveMessages[0]positionY = 1699,821
Objectives[18]ObjectiveMessages[0]positionZ = 65,02309
Objectives[18]ObjectiveMessages[0]Message = ~p~Here I am.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -2710,461
Objectives[18]ObjectiveMessages[1]positionY = 1696,707
Objectives[18]ObjectiveMessages[1]positionZ = 63,90753
Objectives[18]ObjectiveMessages[1]Message = ~b~So, we don't have any kind of stabilizer and we have hard time steering the ship.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 1
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = -2713,1
Objectives[18]ObjectiveMessages[2]positionY = 1691,268
Objectives[18]ObjectiveMessages[2]positionZ = 61,83635
Objectives[18]ObjectiveMessages[2]Message = ~g~Are you sure you can land?
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 8
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = -2715,6
Objectives[18]ObjectiveMessages[3]positionY = 1686,134
Objectives[18]ObjectiveMessages[3]positionZ = 59,78383
Objectives[18]ObjectiveMessages[3]Message = ~p~At least I can try.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 11
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[4]positionX = -2718,155
Objectives[18]ObjectiveMessages[4]positionY = 1681,023
Objectives[18]ObjectiveMessages[4]positionZ = 57,43511
Objectives[18]ObjectiveMessages[4]Message = ~y~Well, let's start, a boat is coming for you, you'll go get the helicopter with the other girls.
Objectives[18]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[4]Sender = 
Objectives[18]ObjectiveMessages[4]Subject = 
Objectives[18]ObjectiveMessages[4]MessageColor = White
Objectives[18]ObjectiveMessages[4]PlayFromStart = False
Objectives[18]ObjectiveMessages[4]Delay = True
Objectives[18]ObjectiveMessages[4]DelayTime = 13
Objectives[18]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[4]TypeSubtitle = True
Objectives[18]ObjectiveMessages[4]TypeTextMesage = False
Objectives[18]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[5]positionX = -2721,65
Objectives[18]ObjectiveMessages[5]positionY = 1676,239
Objectives[18]ObjectiveMessages[5]positionZ = 55,7127
Objectives[18]ObjectiveMessages[5]Message = ~b~One of our girls should have already prepared the helicopter for take-off.
Objectives[18]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[5]Sender = 
Objectives[18]ObjectiveMessages[5]Subject = 
Objectives[18]ObjectiveMessages[5]MessageColor = White
Objectives[18]ObjectiveMessages[5]PlayFromStart = False
Objectives[18]ObjectiveMessages[5]Delay = True
Objectives[18]ObjectiveMessages[5]DelayTime = 21
Objectives[18]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[5]TypeSubtitle = True
Objectives[18]ObjectiveMessages[5]TypeTextMesage = False
Objectives[18]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[6]positionX = -2726,405
Objectives[18]ObjectiveMessages[6]positionY = 1668,884
Objectives[18]ObjectiveMessages[6]positionZ = 54,39087
Objectives[18]ObjectiveMessages[6]Message = ~g~Take the helicopter and then follow the instructions.
Objectives[18]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[6]Sender = 
Objectives[18]ObjectiveMessages[6]Subject = 
Objectives[18]ObjectiveMessages[6]MessageColor = White
Objectives[18]ObjectiveMessages[6]PlayFromStart = False
Objectives[18]ObjectiveMessages[6]Delay = True
Objectives[18]ObjectiveMessages[6]DelayTime = 28
Objectives[18]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[6]TypeSubtitle = True
Objectives[18]ObjectiveMessages[6]TypeTextMesage = False
Objectives[18]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[19]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 1994,27
Objectives[19]positionY = -2405,381
Objectives[19]positionZ = 63,03915
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 10
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 1991,496
Objectives[20]positionY = -2415,016
Objectives[20]positionZ = 58,03665
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 10
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 1997,525
Objectives[21]positionY = -2417,053
Objectives[21]positionZ = 55,73399
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 2003,354
Objectives[22]positionY = -2421,276
Objectives[22]positionZ = 52,29149
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

